Moving left into the next room will reveal a few new areas to explore. Try your best not to splash into the water below as you move toward the upper left hatch - this is your exit. TVTROPES METROID PRIME 4 SERIESJump down and to the left to make your way across the room using the series of suspended blocks. Bomb the group of Fake Blocks there to gain access to the rest of the room. Ignore these blocks for now, and jump your way to the top of the narrow vertical passageway above. As the doctor says, high-voltage electrical currents and Samus don't mix. Don't bother with the hidden path behind the Fake Block right now, as it will only dump you into a pool of electric-charged water. As you enter, bomb the wall directly in front of you to reveal a few Boost Blocks as well as a Fake Block. Pass through the smaller adjoining room, and into one of the largest rooms in the whole sector. For now, the path to the right is a dead-end, so skip right to the left exit. Your first entry to this world is a large room with two ground-floor hatches. Should you ever hop into the pool and get a shock, then that's your clue to go diving someplace else.Įxit the Navigation Room to the left, and grab a quick save and recharge on the way through. As you travel, keep in mind the warning of broken power lines that may be exposed within the watery environments of this area. Your computer reports that the majority of the damage in this region is the result of its destructive tendencies, and you can't afford to let it escape to other sections of the station. Your target: the breeding grounds of the vile creature known as Serris. What is Serris, you ask? Samus will soon find out for herself, as your computer has plotted the next navigational point in the upper levels of Sector 4. D) Sector 4 (AQA) Objective 1: Engage Serris.
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